Monday, 16 February 2009

Welcome!

Level 2 work - Aspects of play.

Quick Brief:

Spend time researching a range of games (both electronic and not)Évisit arcades, "surf the net", dig out those old card and board games!

Make a fragment of a computer game, and present it to the group. Be prepared to say in what way the thing you are designing is a game, and what the "market" for such a game is.

The computer games industry tends to repeat itself in a rather un-inventive way. Aim to bring to the project a view wider than just that of existing computer games.You can adopt a non-commercial stance if you wish, but only of you do so consciously and overtly.

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