Friday, 1 May 2009

I won

After months of trying to get the game into a state which is enjoyable, playable and at a slow enough speed to let you harvest the crops while not being too slow to be boring, I've finally cracked it. I played my game and managed to get $1,000,000 and had fun doing it. I got managed to buy all the best stuff and the money was just rollllllling in, it took me about 20-30 mins and if I'd carried on playing for about another 5 mins I would have completed the first level which is to get $5,000,000.

I'm very happy with the result.

Almost Finished!

Well, semesters coming to a finish and so is my game. It's been through 3 different name changes and the same amount of cosmetic changes but I'm happy with the result. My latest change is to spruce up the graphics a bit, make the game look brighter and more vibrant. I've made things more easily readable and tried to make the icons and text styles constants.

I've added an objectives screen but I don't believe I need a markets screen because it won't be used in the demo. I also managed to optimise the game as much as I can, but I'm still having problems with around a megabyte needing to be downloaded before the pre-loader even shows. I've tried everything I can, everything that is loaded dynamically is loaded after the pre-loader and the sounds are streamed. It's a weird one!

I'm concentrating on the design document now, keeping it's style similar to that off the game. Once this is out of the way, its onto finishing the group project, then creating a new portfolio before starting on my Final Major Project for next year!